Mobile Applications aka Apps that run installed on mobile devices are of two types: native and hybrid apps. Many of these hybrid apps use a config.xml file which follows the W3C widget specification (http://www.w3.org/TR/widgets) in order to instruct the native compiler to load required elements that a physical device (phone, tablet, television, car, you name […]
Hello, On Oct. 22nd, 2013, I gave a presentation at the HTML5 Developers Conference in San Francisco, https://www.html5devconf.com/archives/oct2013/speakers/george_mckinney.html. This is about JavaScript, Augmented Reality, mobile apps, PhoneGap, BlackBerry WebWorks and touched on Google Nexus devices and the Tizen OS. There are many hyperlinks to click on to go to source code, demos and resources inside. […]
My friend @Yosun on Twitter of AReality3D asked me to create a mobile AR app using Adobe PhoneGap, http://www.phonegap.com, and the JS Aruco library, https://code.google.com/p/js-aruco. JS Aruco utilizes a port of OpenCV, http://opencv.org, for JavaScript, http://www.uco.es/investiga/grupos/ava/node/26. It takes advantage of HTML5 browser capabilities getUserMedia (http://caniuse.com/stream) and WebGL (checkout Three.js, https://github.com/mrdoob/three.js) to enable desktop browsers to […]
Getting Started with PhoneGap and PhoneGap Build This is a brief overview of how to build mobile applications using the PhoneGap framework. Using a text editor and a web browser and a few images, a Hello LA PhoneGap application will be built You can download the project at http://laphonegap.org/HelloLAPhoneGap.zip
I later discovered that OrionHub has an installable version you can run from the desktop. This would have helped me presentation go more smoothly.